![]() The Fyros in battle would terrify the enemy with great roars as they thrust forth wielding their fiery axes. ![]() In close combat, the mace has always held price of pride. The Zoraïs, entranched behind their great wall that ran along their frontiers, kept inter-racial violence at bay with their formidable spears constantly poisoned along the wall. The Matis were renowned knights in times of old and from an early age developed skills in swordplay, as much as for duels as for slaying the enemy, a gallant knight was also expert in handling the pike both on foot and on mektoub. Nonetheless, conservatives still staunchly stand by the traditional weapons and melee skills perfected by their forefathers. However, during the two year period of cohabitation in the Prime Roots after the Great Swarming of 2481, crafters and warriors of every race began trading their skills so allowing greater diversity thereafter in the choice of arms. In the past, each civilization had developed particular skills pertaining to their art of warfare. The homin expert to see for melee crafting is the melee weaponsmith. The item part for the magic amplifier is magic focus. The various item parts used for the manufacture of melee weapons include counterweights, grips, shafts, blades / hammers / points. The 3 types of damages inflicted in melee combat are slashing, piercing and smashing, depending on the weapon. It will be noted that one handed weapons allow the carrier to also use a shield or a dagger in the left hand, whereas two handed weapons have the advantage of causing more damage. Other two-handed melee weapons are pikes and magic amplifiers. Melee Weapons Crafting plan stanza for axe The melee weapons section describes swords, axes, maces, staves and spears adapted for either one-handed or two-handed use. Zoraï Culture: Religion (not Live) - Zoraï History: New Beginning (not Live) The Trykers and the Zoraï (not Live) - Tryker History: New Beginning (not Live) The Zoraï The Corsairs (not Live) - The Matisian Border Guards (not Live) The Tryker Food - Trykers and lake materials - Wood nodes (not Live) - Zoraïs and jungle materials The Tribes of Atys Matis History: Exile in the Prime Roots (not Live) The resources of Atys Kincher - Kitin Story 2 (not Live) - Kitins in continent Fyros (not Live) - Kitins in continent Tryker (not Live) - Kizoar The Matis Karavan Story 1 (not Live) - Karavan Story 2 (not Live) - The Karavan and the Fyros (not Live) The Kitins Armor and Shields - Jewelry - Melee Weapons - Range weapons and ammo The Kami Cities of Intuition - Dew Drops - Imperial Dunes (not Live) - Liberty Lake (not Live) - Majestic Garden - Winds of Muse (not Live) The Homin Crafter Fyros History: New Beginning (not Live) - Fyros Story 2 The Geography of Atys ![]() Bawaab - Clopper (not Live) - Gnoof (not Live) - Goari (not Live) - Izam (not Live) - Javing (not Live) - Ragus (not Live) - Slaveni (not Live) - Varynx (not Live) The Fyros
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